BGMI - YEH PUB-G WALA HAI KYA😜???
Hi guys. I'm back here with another blog on a mass entertainer game - PUB-G. I'm sure that at least 70% of my audience has at least once played this game. This game has created many records and has still lot achieve...
Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match. Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometers (5.0 × 5.0 mi), 6 × 6 kilometers (3.7 × 3.7 mi), and 4 × 4 kilometers (2.5 × 2.5 mi) in size. The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground.
Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages. Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time. This results in a more confined map, in turn increasing the chances of encounters. During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. A plane will fly over various parts of the playable map occasionally at random, or wherever a player uses a flare gun, and drop a loot package, containing items which are typically unobtainable during normal gameplay.
These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes. At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization. A rotating "event mode" was added to the game in March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map.
OVERVIEW:
PUBG: Battlegrounds (or PUBG, previously known as Player Unknown's Battlegrounds) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of Bluehole. The game is based on previous mods that were created by Brendan "Player Unknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.
ABOUT THE GAME:
PUBG is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive.
Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match. Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometers (5.0 × 5.0 mi), 6 × 6 kilometers (3.7 × 3.7 mi), and 4 × 4 kilometers (2.5 × 2.5 mi) in size. The plane's flight path across the map varies with each round, requiring players to quickly determine the best time to eject and parachute to the ground.
Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings, ghost towns and other sites to find weapons, vehicles, armor, and other equipment. These items are procedurally distributed throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages. Every few minutes, the playable area of the map begins to shrink down towards a random location, with any player caught outside the safe area taking damage incrementally, and eventually being eliminated if the safe zone is not entered in time; in game, the players see the boundary as a shimmering blue wall that contracts over time. This results in a more confined map, in turn increasing the chances of encounters. During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players who remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. A plane will fly over various parts of the playable map occasionally at random, or wherever a player uses a flare gun, and drop a loot package, containing items which are typically unobtainable during normal gameplay.
These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes. At the completion of each round, players gain in-game currency based on their performance. The currency is used to purchase crates which contain cosmetic items for character or weapon customization. A rotating "event mode" was added to the game in March 2018. These events change up the normal game rules, such as establishing larger teams or squads, or altering the distribution of weapons and armor across the game map.
ESPORTS:
To celebrate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official Twitch channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000.
The competition ran in early May 2017, and raised at least US$120,000 from viewers along with Bluehole's US$100,000 match, and served as a prototype for future esports events for the game. During the August 2017 Gamescom event, Bluehole and ESL organized the first PUBG invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners. Greene said that while he had envisioned the battle royale format to be a spectator sport since his ARMA II mod, their approach to making PUBG an eSport would be a matter of taking "baby steps".
RECENT MAJOR TOURNAMENT:
The PUBG Mobile Global Championship is set to begin in November 2021, two weeks before the PUBG Global Championship on PC. 32 teams from seven competitive regions will earn their way into the competition for $6,000,000 in prize funds. It will be the highest single payout for any mobile esports tournament in history.
PUB-G'S DOWNTIME & ITS PRESENT CONDITION:
In March 2019, Battlegrounds was banned in the Indian state of Gujarat after the local government decided the game was too addictive and an unnecessary distraction during exam season. A number of students caught playing the game were arrested as a result. The ban was not renewed in some cities in the state after March as exam season had ended. A similar ban was enacted in Nepal and Iraq in April 2019, with the cited reasons being that the game was harmful to children and teenagers. The ban in Nepal was shortly lifted by the country's Supreme Court, stating that the government could not enforce such a ban that interfered with personal freedoms without demonstrating why the ban was necessary. In mid-2019, Jordan and the Indonesian province of Aceh issued similar bans. On July 1, 2020, Battlegrounds was banned in Pakistan by Pakistan Telecommunication Authority citing the reasons that the game is addictive, wastage of time and poses serious negative impact on physical and psychological health of the children after receiving various complaints from different segments of society and Lahore High Court's directions to look in the matter. However the ban is temporary till further orders from the court. The game continued to remain banned in Pakistan for a month. A meeting was held on July 30, 2020 between PTA and legal representatives of Proxima Beta who addressed the queries raised by authority and emphasized on continued engagement and a comprehensive control mechanism after which the ban was lifted from Battlegrounds.
Amidst the ongoing 2020 China–India skirmishes, the Indian government banned PUBG Mobile along with more than 100 other Chinese apps, most made by Tencent and Netease, on September 2, 2020, asserting the apps were "stealing and surreptitiously transmitting user data in an unauthorized manner to servers which have locations outside India". India was PUBG Mobile's largest market with the country accounting for 175 million downloads and 24% of global users.
BGMI - THE RISE OF NEW EMPIRE IN INDIA:
In November 2020, it was reported that PUBG Mobile was going to be relaunched in India, named as PUBG Mobile India. On 24 November 2020, a news published on The Times of India reported that PUBG Studios and South Korea’s video game company Krafton Inc. have registered PUBG India Private Limited under Ministry of Corporate Affairs, Government of India to relaunch PUBG Mobile in India.
In May 2021, it was reported that PUBG Mobile was being rebranded as Battlegrounds Mobile India to enter in the Indian gaming market. After that on 7 May 2021, a news by The Indian Express reported that, Krafton confirmed in a press statement that they were going to launch Battlegrounds Mobile India, a similar game to PUBG Mobile.
MASTER BLASTERS FROM INDIA:
1. SCOUT
2. JONATHAN
MY OPINION:
To be honest, BGMI is a very good game to play. Though it has not gained much popularity as it's previous version, i.e. PUB-G, did, but this game has gained momentum and recently there are many tournaments which have started with huge prize pool. Hope you guys like it and do share it with your friends and also comment down your opinion. Please also do make sure that you follow me!!👀

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